This should work on the normal version of Retroarch, so I'm wondering if this is a bug with the recent nightly release for the Wii U version of Retroarch. (for those who haven't seen it, a skeleton drivers is at gblues/RetroArch@a17fb38). The USB Drive is FAT32 and is not formatted for Wii U games so that shouldn't be an issue. Thanks @twinapex I’ve rebased my fork accordingly. Maybe this is causing problems? [WiiU] Exception handler: fix coreinit handles, add opcode to DSIs, [WiiU] Exception handler fixes - coreinit offsets now working, [WiiU] Input: Make controller_patcher a compile-time option, [WiiU] Make controller_patcher a compile-time option, sends the rumble data to the network client, ControllerPatcher::gettingInputAllDevices(InputData * output,s32 array_size), use "Open Content" and choose my game (game loads successfully), Go to menu, use "Close content" (game unloads successfully), use "Open Content" again and pick a different game (crash), The "write to unmapped memory" error is consistently r12+8, The actual problem isn't the input driver mapper, which was freed normally, At the time of the crash, either the block in r5 or the one within a few steps of it has corrupt metadata, We can't tell at this point whether this corruption was caused directly to the block or was copied in from another block during the allocator's other operations, Did you tried the .elf and .rpx version? The build-wiiu.sh script saved me some time on getting the VM ready. It only does nullchecks so it doesn't see a problem. More investigation is needed, I say. Already on GitHub? Now I'm just waiting for the build to finish, and I'll be able to try to crash it again. Not core bugs or game bugs, This is not a forum or a help section, this is strictly developer oriented. to your account. If it finds it, it gets freed too. This all very nice - but if I remove the multitap and reboots the snes mini the controllers do not work in retroarch. All of my analysis and testing was done with RPX. The following directions are how you guys can delete a core. If not, nothing happens. I can upload here if you can't download it from the buildbot for some reason. @QuarkTheAwesome Wii U 1.67 stable release, fbalpha_libretro.rpx. RetroArch’s interface also makes it easy to accidentally download an unwanted core. retroarch wii u. RetroArch ist ein kostenloses Open-Source- und plattformübergreifendes Front-End für Emulatoren, Spiel-Engines, Videospiele, Mediaplayer und andere Anwendungen. If you need to setup a toolchain for wiiu on linux, here's an easy way using this script I made for Travis-CI: https://github.com/libretro/libretro-super/blob/master/travis/build-wiiu.sh, just call it like this: CORE=fceumm ./build-wiiu.sh. The reason why I used the "normal" controller and not the HID driver: Setup: I've gone through all control settings in the Retroarch UI and see no option to toggle between input devices. Or just rpx? @twinaphex this seems to have helped in terms of crash frequency, but it doesn't solve the crash completely. Today, I went back to older versions. By clicking “Sign up for GitHub”, you agree to our terms of service and So it's probably the combination of retroarch and controller_patcher ?!?! The controller_patcher lib is also used in HID to VPAD. Maybe this helps understanding the code. It looks like the actual pointer freed is fine; but there's heap corruption elsewhere that's causing the problem. This started happening yesterday when I first installed it. The USB Drive is FAT32 and is not formatted for Wii U games so that shouldn't be an issue. I did some impromptu polling of the users on GBATemp, and all the respondents who said they used the ELF builds also said they wouldn't have a problem if they were forced to use RPX; so I don't think we have to worry too much about ELF. +1(403) 919-4991 contacto@terraprojectgroup.com. - The controller_patcher was "ready-to-go", all I needed to do was adding the (de)Init function and like 30/40 lines of code in the joypad driver. No response from the team either. Wii port. The text was updated successfully, but these errors were encountered: @QuarkTheAwesome is this related to your getopt changes? hey @danieljg sorry for not responding to you -- while it might be a similar class of bug, we've isolated the problem to code that's specific to the Wii U version--the Wii build doesn't use the controller_mapper at all and has its own driver. All of the macros are now available from retro_miscellaneous.h. Only RetroArch bugs should be filed here. Next, I've modified every instance of [Con with a different string ([Co0, [Co1, etc) to see which one is the one involved in the crash. Home; Us; Services; Contact; Select Page