This allows you to reach all grounded get ups while pressuring jumps. Character I’m Sure Everyone Will Be Happy With is Coming Tomorrow, With Min Min in Smash, ARMS Deserves a Second Chance, Min Min is Super Smash Bros. Ultimate’s Social Distancing Queen, How Shovel Knight Became The Stan Lee of Indie Game Cameos, Smash Trophy Controller Leaves Sakurai’s Hands, Is Promptly Dropped, Sure, Fine, We’ll Take Byleth In Smash Ultimate, I Guess, 10 Video Game Music Tracks to Boost Your Run (Or Any Exercise), A Smash Tournament Brought in Therapy Dogs to Help Players Destress, Someone Put a Wasp in a GameCube Controller, Late Lunch September 6, 2019: The Nintendoo, They Did It, They Put Sans Undertale in Smash Ultimate, Terry Bogard Is the Fourth Smash Ultimate DLC Character, Arrives in November. Refreshing these moves with pummels, normals, and needles is your friend. They appear to be similar/identical to the timings for SSB4. She can use Bouncing Fish, Vanish, fast aerials, Needles, Grenade, B-Reversing, and more to navigate disadvantage better than most of the cast. However, VoiD noticeably started playing Sheik again after Pichu had been nerfed and Sheik had been buffed in Patch 3.0.0. Even though her moves don’t do a lot of individual damage, they work together to become truly terrifying. Follows up into an aerial or even a tipper U-Smash. Spike Hitbox. While direct damage is ultimately the goal of neutral interactions, remember that your positioning on the stage can influence the success and extent of certain strategies. Official Ice Climbers and Smoke Ball of the Smash Bros. (~?%), B-Air > Bouncing Fish: Can be safe on shield. Both the sour spot and sweet spot have utility. Drop Down Vanish: Surprising, strong, and has a good change to stage spike or outright kill. post now. Might take slightly longer to start, but the explosion seems bigger? A few key strategies for her neutral are listed below. community member. Crouch is an incredibly underrated tool for improving your approach and evasion. Retreating SH N-Air beats Jump and Standard Get-Up, as well as allowing a FF into boost grab on the Roll. Undetermined potential as a DI mixup. 7 Characters That Deserve to Be Smash Ultimate DLC, Smash Ultimate Character List – Complete Fighter Roster, Smash Ultimate Pokemon List – All Poke Ball and Master Ball Pokemon, I Choose To Believe Everything Sakurai Says is Confirmation of Waluigi, Steve From Minecraft is Super Smash Bros. Ultimate’s Newest Fighter, New Smash Bros. Crouch still seems good and can still low profile many moves, Crawling is still great in the meta and can lead into easy whiff punishes. Zelda considers herself a woman. You need to take mental notes of how you think they will respond and how they actually respond. A running strike at the feet of the foe, shifting Sheik’s hurtbox slightly. Still a sex kick, which allows for great combo extensions, finishes, anti-airs, edge guarding, and ledge trapping. A crafty explosive, detonated via string. Observe their aggression patterns and be patient. 6-Needle Hit Throw: ?% x 6 = ?%, Frame ?, ?, ?, ?, ?, ?, FAF ?. This Choose Sheik, Marth Or Villager In Super Smash Bros. FH Rising Needles > Bouncing Fish: The most satisfying kill confirm. Go for hard hit at low %, soft at high %. While relatively weak on its own, it has devastating potential when attempting to stage spike, gimp, or kill far off stage. Help/Question. Might be useful for getting the opponent in a bad position and un-staling U-Throw. Sheik’s fastest aerial. Smash ultimate’s characters are balanced enough so that anyone can be successful with any character. The flurry of punches is good for shield poking and resetting neutral. This attack shrinks Sheik’s hurtbox and is mainly good for punishing rolls and dodges. An astonishing tool for mobility, recovery, killing, gimping, comboing, conditioning, and making reads. FH Rising Needles > DJ Bouncing Fish: Can work at weird percentages if you’re lucky. Example: If the opponent is standing at midrange, they have to constantly consider the role that Needles play in the neutral. You can view the source Google Document, Can still be mixed up into a tilt or grab, The hits of jab appear to link together better. (?%), Rising F-Air > Bouncing Fish: Simple and clean. While she is one of the most difficult characters to learn, her abilities grant her some of the most creative freedom in the game and tools for almost every situation. It can also negate a lot of weak projectiles. Might be safe on shield from max distance? Not to Smash 4 levels, if she was too annoying back then. 3. Ultimate tier match ups. Use jumps wisely. Still spikes and still sends you plunging down. Hidden Power Fire: Grounded Vanish Trap upon unsafe approach/getup. This is best utilized as a DI mix-up or a way to finalize stage control, occasionally resulting in Reverse Bouncing Fishes and edge guards. ... Hello I am a semi-new sheik player in ultimate and I am loving the character but I am struggling on how to use my side b effectively do you guys have any tips? Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! There are many situations where stage control is more beneficial than adding on damage. ... but it is a pretty good Zelda roster. Corner Pressure is the process of containing the opponent on the far side of the stage. Nobody knows the physics and it’s unpunishable for most. Sheik shatters a Deku Nut and leaps away in the wake of the explosion. 2. Bayonetta's entire gameplay system was broken. While Sheik has always been phenomenal at racking up damage, she has historically struggled to kill evasive opponents. B-Air seems to work the same as in Melee… great hitbox in front, great knockback. Continue browsing in r/SmashBrosUltimate. Consistently winning the neutral is the key to succeeding in competitive fighting games. Needles are still really good, but will charge more slowly. And when all is said and done she still has issues killing. Standing Perfectly between Standard Getup Position and Roll Position will allow you to soft punish any option on (good) reaction. This will force them to commit to a shield, a jump, a roll, or a to fight there way out. I personally don't think being a one-off really matters. Wall out jumping opponents with aerials or U-Smash. If you have any questions or suggestions, please contact me via Twitter (@HL_Contrary). While only a portion of her moveset can reliably KO to compensate for her speed, such options are very reliable combo finishers at most percentages, greatly offsetting her power loss. Never be afraid to go very deep. Sheik is a woman. Thus, Sheik was nonexistent in Ultimate's meta. Beyond these classic calling cards, however, Sheik’s specials have been drastically improved in this iteration of Smash. If they’re good, avoid rolling until you’re very sure that they’re overcommitting. Which is a shame, because Sheik was considered mid-tier in Super Smash Bros. 4’s amiibo metagame. The most obvious change to Sheik is her outfit which has been updated to the Breath of the Wild design. Now that you can't tech grounded spikes, this might be a good combo tool. Each needle does less damage if thrown from very far away… but at higher percents, single needles will pop opponents into the air for heavy disruption. Aerial Strings: This is the signature Sheik combo, racking up good damage and seizing stage control. A stretching kick, reaching high above Sheik, and sweeping out two hits. Improves overall physical strength, air attacks, and down special power. Finding a natural balance between these techniques is the best way to play Sheik. It tends to be most useful when cancelled into a grab. Early Hit: %, Frame, FAF . She was really good in Smash 4. it serves as an additional source of mid-game information, assisting in the timing for Sheik’s inputs); tactile reaction speed is typically faster than auditory or visual. ... like Samus and the charge shot or Sheik and the needles, this is a good … A good setup into U-Air and Vanish at early and mid percents, though its use as a kill confirm is very, very situational. This time, Sheik wears the Stealth Set from Breath of the Wild , alongside the scarf from the Stealth Mask. Ignore Memoryman, Chrom's usually top of high tier at worst. Hit confirm with well-spaced normals or retreating F-Air for standing shield pressure. That’s more than we can say for some of the Smash Ultimate roster, at least. Moves that can be ducked under are listed under “Other” tips in the Match Up section of each character. Return to middle stage once if possible. Life gets a lot easier when you learn to Perfect Shield consistently. Sheik’s Double Jump Bouncing Fish is amazing at returning to center stage if the opponent doesn’t call out the first jump. The DI mixup is still the same… but can’t be SDI’d well! Sheik is a Sheikah who debuted in The Legend of Zelda: Ocarina of Time. Sheik’s kit allows for one of the strongest advantage states in the game, offering incredible flexibility, solid damage output, and staggering variety. Punish attacking opponents with shield or counterattacks. Partial-Needle Hit Throw: ?% Per Needle, Frame ?, ?, ?, ?, ?. The first strike has a spiking effect on Sheik’s body, while the second strike is purely disruptive. Deals some damage. Hits 1-4: % x 4 = %, Frame , FAF. Charge: Adds Needles on Frame: ?, ?, ?, ?, ?, ?. Jumping into Bouncing Fish is good, but not always safe if overused. kill potential is something you seemed to ignore because she can't kill at … Ultimate. Clear Classic Mode with Donkey Kong or any character in its unlock tree, being the 6th character unlocked after Sheik. Will likely just be used for throwing offstage. It's still probably just going to be used for punishing whiffs and rolls. Shielding as an opponent is falling can force them to not attack you. When Ultimate first came out, many top players, including ZeRo and Void, said that Sheik is no where near as good as she was in Sm4sh, due to her significant nerfs in her damage output, which was already lacking. Shiek has an excellent projectile with a great combo game. Wii U appearance, with a few noticeable upgrades. At lower percents, she’ll look for her signature combos and overwhelming neutral interactions to pile on damage. Sheik is a character in The Legend of Zelda: Ocarina of Time, and is the alter-ego of Princess Zelda. -Sheik is gone because she's basically a glorified one-shot character in canon. Her superior frame data, mobility, and projectiles incentivize the opponent to approach and allow for an unrivaled neutral game. Seems a to kill pretty early but is a bit slower… this is good! You can use it as a landing option and a combo tool. Sheikah Dance (Final Smash): Sheik gets an all-new Final Smash, in which she dashes forward and hits any opponents in front of her with a barrage of … Once you’ve run out of stage to traverse, it’s best to finish it off with a combo finisher like Nair, B-Air, U-Air, or Bouncing Fish. Hard to land, but easily the strongest kill move in Sheik’s onstage arsenal. Sakuya Izayoi from Touhou 6 joins Smash Ultimate! Complete one of the following: 1. (~?%), Offstage D-Air (Sheikahcide). There is a suction effect prior to detonation. creating your own blog It can also be used to cross up shields, if need be. Heavy hitting characters usually play neutral by conditioning unsafe aggression from opponents and landing rare, massive punishes. Your email address will not be published. ... Me when I play a good person in Smash online. Sheik is easily one of the most adaptive characters in the game, so it follows that she can take advantage of any tournament legal stage. (~?%), Tipper U-Smash upon opponent jumping/landing, Run-up U-Smash can hit the tipper on tall characters. Weak N-Air or Weak B-Air > Bouncing Fish: Sheik’s second-most satisfying kill confirm. Risky to use, but kills at reasonably solid percents near the edge. This earned advantage is best spent performing an optimal attack or combo, pressuring the opponent offstage, gauging the opponent’s habits, or partially resetting neutral if the risk is not worth the potential reward. In this state, players try to advance their goals by securing a larger portion of the stage, hitting their opponent, and avoiding getting hit. F-Tilt or Tipper D-Tilt > U-Air or Vanish: At high percents, a true 50/50 emerges off of perfectly spaced tilts. Her only true flaws are her lack of easy kill options, relative proneness to trading damage, light weight, and tendency to be “combo food”. Sad. Unknown combo potential in Ultimate. Sheik is speedy and combo-oriented. The angle on Rising Needles is worse (30 degrees below the horizontal instead of 45)... so it may be harder to snipe steep angles. Ledge Trapping is the act of preventing a ledge-hanging opponent from safely transitioning back onto the main stage. report. share. Her aggression relies on a variety of situational combos, option coverage, mind games, and thinking on your feet… so knowing when to continue aggression, when to cover multiple options, and when to drop a combo for a hard punish is absolutely crucial. B-Reverse Falling Needles off stage snipes stage-hugging recoveries, though the angle change may make it more committal, Rushing run-off Bouncing Fish can frame trap them near the blast zone, allowing for a fresh F-Air to snag the kill. If that sort of playstyle appeals to you, few do it better than her. If they don’t get off the stage quickly enough, they’ll lose invincibility and be at their most vulnerable on-stage position. Like most finishers, if you land the initial dash Sheik will hold the opponent in the air through a flurry of dagger swipes. Sheik’s disadvantage is very good in Smash Ultimate, as it combines the strengths of her Smash 4 moveset and with the advantages of being a fast faller in a low-combo game engine. An amazing anti-air and combo extender. Holding the ledge is comprised of three related, progressively advantageous situations: Corner Pressure, Ledge Trapping, and Edge Guarding. A violent backwards toss, reminiscent of the proud Rito race. Do not be predictable. It’s primarily about understanding what your opponent wants to do, has wanted to do, and will want to do… and finding ways to snag hits while maximizing rewards and minimizing risks. (~?%), Crossup B-Air on Shield > Kill Option: Forces defensive opponents into the 50/50 (~?%), Tipper D-Tilt > U-Air or Vanish: True 50/50 and safe on shield. Works around 110%. Playing the Neutral isn’t as simple as repeatedly throwing out your best move until it works. It will sweetspot on most platforms. Sheik's kit offers some of the most options out of any character in the game. If the kick lands, she bounces back. Is Back-throw a good combo finisher? It combos into aerials very well and can even setup kill 50/50 scenarios. No longer causes freefall! Those of you that are attempting to get every character in Elite Smash in Super Smash Bros. Once the opponent has been completely pressured offstage, most characters are reduced to using only a small handful of options: double jump, fast aerial attacks, air dodge, and recovery moves. If given one word, that’s the one we’d use to describe Sheik’s Figure Player.Alongside Bayonetta, Sheik is a contender for “worst in game” due to a wide variety of reasons. While playing Sheik again, VoiD has placed 9th at Glitch 7 - Minus World, defeating players such as Yeti and LeoN (albeit defeatin… A set-up for kill confirms and a great spacing option. 138 comments. F-Air strings will still be broken… especially if they don’t DI properly, F-Air into grab still works at low percents, Spaced F-Air still seems safe on shield and will be her best neutral move, B-Air > Bouncing Fish still works very well and will be a key kill setup. Example: Shield can be soft-punished by applying safe shield pressure, medium-punished by grabbing, or hard-punished by reading an out of shield option. The final attack can strike other opponents as well. Little Mac - 6.1 Worst Match. While F-Air is the most versatile, both N-Air and B-Air can also have uses. A dangerous but fearless downward lunge. That’s why we’ve compiled a guide to every single character. Consistently winning the neutral is the key to succeeding in competitive fighting games. As a result of havi… According to leaks, she’s also received new voice over. Tilt > Aerial: Because her tilts start off with very low-knockback, they can easily link into aerials. Upon meeting Link, Sheik reveals that now that he is old enough to properly be t… In the game, Zelda disguises herself as a Sheikah. Combining the years of combat experience with the sacred power of the Triforce of Wisdom, her agility, versatility, tactical prowess are largely unrivaled. The warrior is a Super Smash Bros. mainstay, even though they’ve only officially appeared in one game of their own to date. Detonation Vacuum Hits: ?%, Frames , FAF. Vanish may be the best recovery move in the game, allowing for very safe recovery and early kills, while Needle Storm is easily the best projectile in the game, granting her unrivaled camping ability. ?% Per Needle, Frame ?, ?, ?, ?, ?. Rapid Jab: Variable %, Frame 4, 9, 13, 17, …. 2.7: Reclaiming the Ledge hide. Vanish (Up + B) – Throws a bomb to the ground and warps in any direction. The quick character might not hit hard, but they have plenty of tricky ways to deal with foes just the same. But I think Joker is balanced and Sheik just needs to be buffed. Sheik has her normal variety of outfits. Ultimate have probably heard about the "horror" of Sheik. pretty much any Zelda youtube videos acknowledge it as common knowledge. It is great for racking up damage, starting combos, and punishing aggressive movement. FAF ?. Falling Needles actually seems to be good because lag is so low on them. My goal is to make the Ultimate Sheikah Encyclopedia the definitive online resource for Sheik in SSBU, providing basic information for beginners alongside more advanced information for established players in the competitive scene. With Opponent On Stage: Space to apply pressure to shield without being hit. Sheik is Princess Zelda wearing traditionally male clothing. The game is a lot like a revamped and improved version of Super Smash Bros. Wii U, for instance, and mostly focuses on bringing more characters into the existing framework. Lag , AC ,>. Some of them got off okay, like Mario and Cloud. So I made color palettes for the whole EoSD gang plus a special guest. If no kill confirms will work, it's best for Sheik to play the long game and go for a gimp or just maintain the lead. If the opponent thinks that you're about to use an aerial on their shield, they will likely hold shield or roll away; you can capitalize by feinting an aerial with short hop and then running in for a grab after fastfalling, which is known as a tomahawk grab. Forcing opponents to burn these options prematurely is the essence of edge guarding. Super Smash Bros. This is somewhat risky, but is a stronger punish than Nair or Grab. The strengths and weaknesses of each stage are selected below. Sorry it's late! save. Avoid the regrab and trumps at all costs. With Opponent On Ledge: Standard options are either covered by FF SH N-Air and spaced. Spike Hitbox. An amazing anti-approach, OOS, and spacing tool. sex kick). Jab 1-2 > Normals, Grab, or F-Smash: This is not necessarily guaranteed, but is a great mix-up. Fortunately, this seems to be a little less troublesome this time around. Because they are on a timer and forced to expend resources, it is in your best interest to remain patient, condition their responses, and punish them on reaction.