Healing word is the less potent, but is further reaching and a bonus action. Weapon (boomerang), uncommon. If the spell attack hits, deals 4d6 radiant damage (damage/lvl) and the next attack roll will have advantage. Thread starter Charles Rampant; Start date Aug 14, 2014; Charles Rampant Explorer. Up to 10 creatures gets the ability to breathe underwater. Creatures in a 20-ft radius (difficult terrain) take 2d4 piercing damage for every 5 ft of movement. Creatures in a 5-ft-radius must succeed on a Dex. The target must succeed on a Dex. 3 willing creatures fall unconscious and gain the benefice of a short rest (+1 creature/lvl). Spiritual Weapon – A bonus action which creates a magical weapon which floats in the air and attacks as you instruct. Purified and rendered free of poison and disease nonmagical food and drink in a 5-ft-radius sphere. Small flying creatures can't pass. Charm Person has been seriously de-powered in 5E so make sure you're being strict about it. Summon an undead spirit, friendly (stat/lvl). Dominate Beast 5e. The caster can move from one tree to another tree of the same kind (500 ft max between both) using 5 ft. Transform a creature or object into a new form (creature <-> object) of FP/level at most equal to the FP/level of the crea. If the spell attack hits, deals 3d6 necrotic damage (damage/lvl) and the caster regains 50% of his hp. But sometimes you WANT to do something insane like absurd amounts of damage, infinite spells, or convince anybody of anything. Move a creature (Huge or smaller) or object (up to 1,000 pounds) by thought in case of successful contest. These are based on our experiences and will definitely vary from game to game, so we’re going to assume that you’re playing in the traditional D&D high fantasy setting with a mix of role play and combat. 1 creature regains 1d8+Ability.Mod (+1d8 hp/lvl). Teleport the caster up to 60 ft on each round with a bonus action. save or take 6d10 bludgeoning damage. Reveal false information about a creature or an object that would be the target of a divination spell. Princes of the Apocalypse. save) or an object. Allow you to see and hear a specific creature (can also target a location) on the same plane (Wis. save). Lock an objet (door, window, chest, etc) and the caster can set a password to suppresses the spell for 1 minute. save or take 14d6 necrotic damage. save or take 5d12 necrotic damage. It comes with a price though, requiring a diamond worth 300gp. Second, choose the sage background. Charm Person 5e: Here you need to endeavor for a humanoid charm that you can see inside a range. At Higher Levels: Whenever you cast this Charm Person dnd 5e spell using the spell slot of 2nd level or more than the 2nd level, you can also target one additional creature for … Protect a willing creature (who becomes invisible and unconscious) or an object from divination spells. 1 creature regains 1d4+Ability.Mod (+1d4 hp/lvl). If the attack hits, deals an extra 1d6 psychic damage and the target must succeed on a Wis. save or be frightened. Block 5th level spells or lower within a 10-ft radius (threshold/lvl). Transform the caster into a Primal Beast (+10 ft, darkvision, ...) or a Great Tree (+10 hp, advantage on some rolls, ...). If the spell attack hits, target is afflicted with a disease to choose from 6 proposed. Up to 10 creatures must succeed on an Int. The caster and 8 creatures are teleported anywhere on the same plane. save or take 5d8 poison damage (damage/lvl). (DnD 5E), Which Druid circle should you pick? Summon the spirit of a construct, friendly (stat/lvl). Up to 3 targets must succeed on a Cha. If killed, becomes a zombie under the caster command. If the spell attack hits, deals 1d12 lightning damage (damage/lvl) on each round. The target must succeed on a Dex. Create a 10-ft-radius dome that can shelter and protect 9 Medium creatures with the caster. save or take 10d8 lightning damage (+1 target/lvl). Charm Person is very much not meant as combat spell in 5E (though it will prevent the charmee from attacking you). The Large size or smaller target must succeedd on a Dex. The caster becomes invisible and creates a double that moves, acts and speaks. Target reduced to 50 hp or fewer this way are banised. Controls air in a 100-ft cube and produce an effect (Gusts, Downdraft or Updraft). save or can not lie. Elementals are the corporeal versions of the elements that make up the physical cosmos: air, earth, fire, as well as water. A great backup spell, just don’t forget that you have cast it! Every time you use one of your Storm Wielder features, you gain a number of Storm Charges. save or take 6d6 bludgeoning damage and be pulled towards the center. Creatures in a 20-ft-radius sphere must succeed on a Str. save or take 2d10 fire damage (damage/lvl). save or take 8d6 necrotic damage (damage/lvl). If the spell attack hits, 7 motes deal 4d12 radiant damage each (+1 mote/lvl). A great way to just remove someone from your life for a short while. Divine Favor (War Cleric) – Adds 1d4 damage to every weapon attack you make. Sending – Incredibly useful spell to communicate with characters across the entire campaign setting. Hide a chest (3 x 2 x 2 ft) and its contents in the Ethereal Plane. save or take 10d6+40 force damage (damage/lvl). Of course they use their own distinct alphabet which is called as lokharic. Those dragons usually called their 5e language Glav (it means speech/converse). save or take 8d6 psychic damage. The target must succeed on a Cha. Immunity and resistance to caster. Otherwise, 6d6 psychic damage. If the spell attack hits, the target deals only half damage with a weapon attack that use Strength (Con. The target must succeed on a Con. Make an object to shed bright light in a 20-ft radius and dim light in an additional 20-ft radius. The willing target appears dead to all outward inspection. The target gains resistance to one damage type (acid, cold, fire, lightning, or thunder). Minor magical trick (sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc). If an attack hits, deals an extra 1d6 necrotic damage. save or take 12d8 necrotic damage. ... 13 Storm King's Thunder. Disadvantage on achosem ability check (duration/lvl). Not a member of Pastebin yet? The target in a 60-ft radius must succeed on a Wis. save or take on a the following effects: asleep, panicked or sickened. Creatures inside or within 10ft of one side of the wall take 5d8 fire damage (damage/lvl). The target must succeed on a Wis. save or take 3d8 psychic damage (damage/lvl). Any creature in a cube rolls a dexterity saving throw against 7d10 fire damage, taking half damage on a successful save. Perform a religious ceremony (bless water, give bonus to AC, ability check, saving throw, etc). Banishment – For 1 minute, send someone to another dimension. Creatures within 5 ft from a 5-ft-diameter sphere must succeed on a Dex. Also allows to summon a creature from another plane. save or be blinded. Prevent creatures other than undead and constructs from entering in a 10-ft radius. Prevent celestials, elementals, fey, fiends, and undead to enter a 60-ft-radius area and protect/handicap the targets. Up to 6 creatures regain 1d4+Ability.Mod (+1d4 hp/lvl). Creatures in a 300-ft-long, 300-ft-high, 50-ft-thick area must succeed on a Str. Summon a spirit that assumes the form a steed (horse, elk, etc) telepathically linked to the caster. save or take 1d8 radiant damage (damage/lvl). However, if you're looking for a more optimized sorcerer, you'll get the biggest benefits from a race that provides both a Charisma bonus and a Dexterity bonus. The target is immune to being frightened and gains temporary hp equal to its Ability.Mod each turns (+1 creature/lvl). If the spell attack hits, deals 4d4 acid damage, then 2d4 acid damage on the next round (damage/lvl). save or take 3d6 cold damage (damage/lvl). Summon 2 demons of CR 1 to 8 demons of CR 1/4, unfriendly (nbr of creatures/lvl). End all curses affecting one creature or object. It can reply the same way. Dnd Classes within the 5th edition (5e) are mechanically and thematically almost like the versions within the 3rd edition. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. save or fall prone. The caster gets a truthful reply to 1 question about an event to occur within 7 days. The target must succeed on a Str. Summon a fiendish spirit, friendly (stat/lvl). Creatures in physical contact with the metal object take 2d8 fire damage (damage/lvl). Lesser Restoration – Go to healing spell able to remove disease, poison, blindness, deafness, or paralysis. save or take 3d12 bludgeoning damage (damage/lvl). save or take 14d6 psychic damage. Creatures in a 20-ft square must succeed on a Dex. The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl). DND-spells.com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Create a nonmagical wall of stone (ten 10-ft panels) that can be damaged. Summon from 1 beast of CR 2 to 8 beasts of CR 1/4, friendly (nbr of creatures/lvl). This 5E Paladin optimisation guide covers the latest fighting styles, Oaths and subclasses from the Players Handbook to Xanathar’s Guide to Everything.. A Paladin swears to uphold their Oath, their force of will on doing what is ‘right’ pushes them to strive forward.